Tuesday, April 20, 2010

Longburton


China Suppliers
China Suppliers

Geography

Longburton village is a ribbon development along the A352 road, which was the turnpike between Dorchester and Sherborne. The village is most noteworthy to motorists for having a set of traffic lights to control passage between the close-set stone cottages. The dominant features of the village are the church and the Rose & Crown pub.

The village stands in the parish of the same name in the western end of the Blackmore Vale in north-west Dorset. The parish covers about 4 square kilometres being about 3 km long north to south and about half that west to east. Its neighbouring villages are Castleton, Folke, Holnest, Leweston, and North Wootton. The landscape is typical Dorset pasture with small fields divided by hedgerows and small patches of woodland. The sub-soil is Oxford Clay, which affords the fertility that yields such rich dairy pastures. garbanzo bean

The population rose regularly from 216 in 1801 to 339 in 1851,and then fell steadily until in 1931 it was only 241. In 1971 the inhabitants numbered 292 and during that decade increased by 44% to 420 by 1981 when a small housing estate was built on the south western edge of the village. The population has since steadied at 414 in 1991 and 435 in 2001. coffe beans

Although the dominant industry is dairy farming, other local industries have included stone-quarrying and more recently land has been given over to orchards. In the early eighteenth century at least five attempts were made to find coal in the area; this was documented by the local vicar William Sharpe. coffee bean tea leaf

Architecture

The parish church is dedicated to Saint James the Great. It was originally a chapelry of Sherborne Minster. Most of it was built in the fifteenth century although the square tower was built local rubble with freestone dressings. about two hundred years earlier. The tower upper storey with the crenellated parapet was added as part of the main fifteenth century development. The tower holds six bells with the tenor tuned to G#. Local superstition had it that if the tenor bell sounded dull someone in the parish would die within the week.

The seventeenth century houses are traditional two-storeyed Dorset cottages, and some retain their thatched roofs. After the Second World War some bungalows were built in the heart of the village set in comfortable gardens that have now matured to good effect.

Set apart from the village is Leweston Farm, which may have been the old Long Burton manor house. The farm also has a late seventeenth century five-bay barn.

Another interesting building is Burton House, just north of the church. This modern building incorporates a mixture of decorations and structural elements of different periods from all over Dorset.

Two substantial buildings mark the southern extent of the village on opposite sides of the road. The Methodist chapel built in 1878 stands to the East and the now disused Temperance Hall built in 1907 stands to the West.

History

Medieval records show that Longburton belonged to the See of Sarum. In 1547 the Bishop of Salisbury granted the Manors of Long Burton and Holnest to Edward Seymour, 1st Duke of Somerset, the Protector. After his execution the manor was held by the Crown until it was granted to Sir Walter Raleigh. In 1594 Raleigh conveyed Long Burton and Holnest to John Fitzjames, who was already lord of the neighbouring manor of Leweston. The Fitzjames family lived at Redlynch near Bruton, Somerset. Their manors were sequestrated in 1645, but were returned at the Restoration. Leweston Farm House, mentioned above, has the Fitzjames shield carved into a panel above the entrance.

Leweston Fitzjames, who died in 1638, was responsible for the addition of the small chapel to the north of the church chancel. In this chapel he installed effigies of his parents Sir John Fitzjames (died 1625) and Joan (died 1602). Another monument contains similar effigies of the parents of Leweston's wife Eleanor, Sir Henry and Dionise Winston, who came from the parish of Standish (in Gloucestershire) and of her grandfather Thomas Winston. Thomas Winston effigy is carved of alabaster and is so heavy that it had to be placed near the floor with those of his son and daughter-in-law above him. It shows him in full plate armour and originally decorated his tomb at Standish. When the church at Standish denied Eleanor request to add effigies of her parents she moved his effigy to her husband parish at Long Burton. Eleanor younger sister, Sarah, married John Churchill and was the grandmother of John Churchill, Duke of Marlborough, whose line included Sir Winston Churchill. The Christian name Winston had become a family name to commemorate Sarah Winston. Sir John Fitzjames (died 1670) son of Leweston, and his wife Margaret Stephens are buried beneath a large well preserved tablet on the floor immediately west of the church altar.

When Sir John Fitzjames Junior died in 1699, the manor passed jointly to his sisters, Grace and Catherine and ultimately was settled on Grace husband Sir George Strode until he died in 1702. The manor then passed to his only daughter Grace Strode who subsequently married and was widowed before dying intestate in 1729. In the absence of her will the terms of her father's will of 1700 applied and matters were so complex that the Government appointed a Commission to determine how the Strode estates should be divided between Grace's daughters. It took seventeen years before an Act of Parliament was passed to agree the apportionment of the lands between the two heirs, one of whom had since died. The dead daughter son received her portion and Long Burton manor passed to the dowager Countess of Hertford. She died in 1754 and her estates passed to Sir Hugh Smithson, husband of her only daughter Elizabeth, and subsequently Duke of Northumberland. His family sold the manor to Anthony Chapman, who built an elegant small mansion at Long Burton, which was later owned by Mark Davis. Chapman widow sold the manor to J.S.W. Sawbridge in 1826. Sawbridge married Sarah Frances Erle-Drax, the heiress of Charborough, and assumed her surname.

With the coming of the railway to Sherborne in the mid nineteenth century the village developed rapidly as a dormitory and most of the present housing stock was built as part of the railway boom. Broadly speaking, the village housing is seventeenth century, late nineteenth century or late twentieth century.

The present parish is a tithing of the larger medieval parish of Long Burton. The name derives from burg, a fortified manor, and tun, a homestead or village. It was distinguished as Long Burton (presunably to distinguish it from the other four Burtons in Dorset) because of the length of its main street. The present form of the name as a single word seems to have arisen in the late nineteenth century. The village is still recorded as Long Burton on the 1889 Ordnance Survey map of the area.

Records in Dorset County Records Office, Dorchester

The Longburton parish registers begin in 1589 (marriages and burials) or 1590 (baptisms). The latter continue without gaps to 1865. Marriages are likewise complete to 1842, except for the one year 1812. Burials are missing for 17971601 and 1804, and have not been deposited after 1812. There are banns for 182445 and 18691940. There is a printed transcript of the register to 1812, while typescripts are available for the whole register for 18131837, burials being extended to 1865. Churchwardens' accounts cover a remarkable span from 1634 to 1897 with just two short gaps. Accounts for the Overseers of the Poor survive for 16811759; there are six settlement orders, nine removal orders and one bastardy order.

A court book of the Manors of Long Burton and Holnest survives for 1523 to 1609. There are deeds for various properties from 1705 onwards in the archive D/FFO in the County Record Office. One dated 1702/3 relates to property in Long Burton, Little Burton and Leweston.

The tithe map of 18434 has an attached apportionment. Another map of 1768 shows lands in Long Burton and Holnest. A facsimile record of land given for a school by J.S.W.S. Erle-Drax, Lord of the Manor, has also been deposited. The school records include log-books for 18721900 and 19201949 and an attendance register for 18531887. Minutes and accounts of the Longburton parish council are deposited for 1894 to 1935.

Notable residents

The most notable resident of Longburton was Reverend Charles Herbert Mayo, the antiquarian who was vicar of Longburton from 1872 to 1912. More prosaically, in 1664 the probate inventory of the late Henry Gumbleton, village blacksmith was valued at 18-13-08.

Bibliography

potlight on Longburton, The Greenwood Tree, 23.3 (August 1998), Somerset & Dorset Family History Society

Dorset Churches. (Dorchester: Dorset Historic Churches Trust, 1988)

Wendy Fox, ranscription of will of Henry Gumbleton, Gumbleton Compendia, http://www.gumbleton.com/compendium/wills/will9.html, 2000

John Hutchins, The History and Antiquities of the County of Dorset, 3rd ed., edited by William Shipp and J.W. Hodson, (Westminster: J.B. Nichols, 1861-1873).

Arthur Mee, The King's England: Dorset. London: Hodder and Stoughton, 1939, p. x.

John Newman and Nikolaus Pevsner, The Buildings of England: Dorset. (Harmondsworth: Penguin, 1972).

Royal Commission on Historical Monuments (England), An Inventory of Historical Monuments in the County of Dorset, Vol. 1, West Dorset. (London: HMSO, 1952)

William Sharpe, A Treatise upon Coal Mines, 2nd ed. (London: F. Newbery, 1764)

External links

Village page

Census data for 2001

Photograph of the church tower

Dorset Historic Churches Trust, with photographs

The Dorset Page

Somerset & Dorset Family History Society: Spotlight on Longburton

Transcription of will of Henry Gumbleton

Categories: Villages in Dorset

Mega Man Battle Network 6


China Suppliers
China Suppliers

Story

Lan and his family have moved to Cyber City. However, WWW has returned and is causing trouble that not even the Official NetBattlers can control, so MegaMan decides to investigate. Here, MegaMan discovers that the Cybeasts Falzar and Gregar have something to do with a mysterious conspiracy.

When a WWW Navi, Circusman, captures one of the Cybeasts, MegaMan captures the other Cybeast into his body. Lan and MegaMan must fight WWW and stop whatever they're up to. At first it seems that Baryl and Colonel were the culprits of the conspiracy, but later in the end he admits that he was working for Dr. Wily himself. antique light fixtures

Dr. Wily raised Baryl when his own father was off fighting in a war, and in his kindness for Baryl, he was distracted from his plans for revenge of the Net society. He also created Colonel, the "perfect navi" who had the ability to feel kindness and had powers of machine manipulation. However, once Baryl's father, his only true friend was killed in battle, Wily began to feel the past thoughts of revenge and modified Colonel to become a military grade Navi. The other programs were modified into a separate Navi named Iris. She was to be a military control Navi, until she met Lan, who showed her that humans were not bloodthirsty killers. rustic chandelier

As a precaution, Wily planted a program forbidding these Navis to merge by having them explode if they were ever to do so. To hatch his latest scheme to destroy the Net and the world, he built 2 enormous Copybots and installed the Falzar and Gregar Cybeasts in it, until Baryl decided what was truly right and began to battle one of the Cybeasts. MegaMan also began to battle the other Cybeast, until in a twist, the Cybeast took over MegaMan's body once again. Colonel and Iris began the risky merging, and with their heightened powers they destroyed the Cybeast from MegaMan's body. However, instead of separating, they planned to sacrifice themselves to destroy the Cybeasts once and for all. tiffany chandeliers

The future of the main characters are revealed: Chaud leads a group of worldwide officials, Mick became a teacher, Tab made his store a huge success, Dex became mayor of ACDC town, and Yai became president of her father's company. Also, Lan, now a scientist, is revealed to have married Mayl. They have a son named Patch. Finally, Megaman is revealed to be spending a lot of time in the real world via his copybot.

Gameplay

There are many changes in gameplay in Battle Network 6. One of which is the chip-limiting system. It limits how many of the same chips the player can keep in a folder depending on its MB.

Mega Man is only allowed 4 Hi-Cannons because its MB is from 20-29.

Another one is a slight change in the Navi Customizer. Parts can be placed off the map, allowing the player to install more programs, but at the risk of having a bug.

There are Link Navis can be controlled by the player, and have their own special chip, like MegaMan's allies in BN5. However, these Navis can go about the net freely like MegaMan, although their jack-in point is fixed. Link Navi Charged Shots and special chip damage can no longer upgrade themselves. Instead, they are buster-dependent, giving buster-improving chips some more use. Link Navis can also get rid of obstacles that obstruct MegaMan's path, allowing him to reap rewards like mystery data containing rare items, or allowing access to Net Navis with secret information. The Link Navis include Aqua Man in the Falzar version, and Heat Man in the Greger version. The main drawback to playing as another Navi however, is that they cannot use the Navi Customizer.

Another new introduction is the Tag Chip System, which allows players to "tag" 2 chips together as long as the combined MB of the chips is 60 or lower. These chips will appear side by side in the Custom Screen when either one of them is drawn. This system has allowed players to access low-MB chip combos or Program Advances with ease. Chips chosen as tag chips cannot be set as regular chips.

Cross System

Succeeding the Soul Unison system, the Cross System is introduced in Battle Network 6. Although similar to the preceding system in Battle Network 4 and 5, Crosses can last for the entire duration of a battle without utilizing the three-turn limit and can be activated without a sacrificial chip. Upon finishing an ally Navi's mission and battle, MegaMan will gain the Navi Link to that particular Navi, thus enabling a Cross between MegaMan and the corresponding Navi. There are 5 Crosses per game, and each has an element with attributes to the linking Navi. However, if MegaMan is hit by an element that he is weak against, he will instantly take double damage and revert to his normal state. While in a Cross, MegaMan cannot achieve Full Synchro.

Beast Out

Beast Out is an additional gameplay element after MegaMan encounters one of two Cybeasts. This feature can be activated by pressing the "Beast Button" in the Custom Screen. Like Soul Unison, Beast Out lasts three consecutive turns and "Emotion Points" can be recovered by avoiding usage of the power in later battles. Upon expiration, MegaMan will be in an exhausted state but can still activate Crosses. However, as a consequence, he cannot achieve Full Synchro.

The Cross/Beast system provided newer strategies in battle.

Beast Out also grants all neutral-element chips an additional 30 damage bonus. They can also be charged to launch a special attack against the nearest enemy. This attack is dependent on the form MegaMan has (i.e. the basic Gregar form is a slash where the Heat Beast is a flamethrower). Regardless of the cross, non-elemental (including sword, wind, etc.) chips are the only chips which can be charged. All chips, except those with no attack value or chips that cause the screen to dim, gain what has been called "Auto Target", where MegaMan attacks enemies at a very close range. He will move from his current location to the front of the targeted virus (the closest enemy) regardless of his location, and will initiate his attack. This effect lasts in all Beast Crosses, and will be removed when MegaMan becomes tired. Despite the similarities between the two Beast Outs, the two variations possess unique abilities and different buster attacks.

In the Japanese version, Beast Out can also be activated by using a Beast Link Gate (Japanese GBA Accessory).

When MegaMan's emotion points reach zero and the player Beasts Out, MegaMan will perform a desperation move called "Beast Over". He is placed into a berserked state but gains invincibility and uses chips automatically (similar to DarkInvis in the previous game). Once the Custom Gauge fills, Beast Over automatically ends. Upon expiration, MegaMan's Buster stats drop to one and his HP rapidly drains. He is also unable to utilize any remaining Crosses nor achieve Full Synchro.

A new element, called "Cross Beast", occurs when MegaMan activates Beast Out while in a Cross or vice versa. In this state, the Cross will take the appearance and abilities of the corresponding Beast Out, as well as the attributes of the activated Cross.

Cross Beast, much like a standard Beast Out, will deduct emotion points from MegaMan. It will also leave him exhausted, but will still allow him to activate other Crosses.

Others

Dark Chips have all but vanished, almost all of them having been destroyed in the ending of Battle Network 5. This means the previously "dark" chips returning in this game can be used with normal Megaman. However, owners of the Japanese version can still use Dark Chips via the Beast Link Gate accessory, and without the previous penalty of losing 1 Hit Point from their maximum.

Content Removal

Due to previous Boktai titles having low sales in the US, Konami has not planned to release Boktai 3: Sabata's Counterattack for English localization, so references to the series (Including the secret "Immortal Area") have been removed. Additionally Beast Link Gate functionality was removed. Oddly enough, the GunSol chips along with the poster of Django The Solar Boy in Lan's room were left in. In the Japanese games, players can transfer characters they had trained and leveled on a separate LiNK PET_EX system into their game to replace Rockman. This system allowed for dynamic adjustment of character statistics as well as the ability to use characters that were normally unplayable. As in previous games, compatibility with the e+ Reader was removed.

Development

Capcom unveiled official details about the game on August 11, 2005. They planned to release it in Japan on November 2005. With the combined Mega Man Battle Network 5: Double Team set for an April release on Nintendo DS in Europe, Capcom has announced that the sixth installment of the series will be arriving in North America sometime in the second quarter of 2006.

Critical reception

 Reviews

Review scores

Publication

Score

1UP.com

B11]

GameSpot

6.9/10

GameSpy

3/5

GameZone

5.4/10

IGN

5.5/10

Mega Man Battle Network 6 nearly sold half a million copies during its first month.

The game was released to mixed reviews, with both versions receiving an average score of roughly 65 out of 100 at Game Rankings. It was commented by Frank Provo of GameSpot that "longtime fans may be disappointed to discover that there's really nothing in Mega Man Battle Network 6 that wasn't in the previous games, but they'll likely feel compelled to finish this one anyway, since the story provides the payoff for events that have been building since the first game". Michael Knutson of GameZone commented that "the new customization aspects of the game are a nice addition to the game, but it doesn save the game from the overall 'been there-done that a million times' feeling". As with other games in the series, reviewers often criticized Battle Network 6 for recycling material from the game's predecessors with little or no improvement such as graphics and gameplay.

References

^ a b "CAPCOM Press Release 2005". Capcom. 2006-01-12. http://ir.capcom.co.jp/english/news/html/e060112.html. Retrieved 2008-07-02. 

^ "CAPCOM Announces Mega Man Battle Network 6". GameSpot. 2005-08-12. http://www.gamespot.com/news/2005/08/12/news_6130985.html. Retrieved 2008-07-09. 

^ a b Bozon, Mark. "IGN: Mega Man Battle Network 6: Cybeast Falzar Review". IGN. http://gameboy.ign.com/articles/712/712597p1.html. Retrieved 2008-07-02. 

^ "Mega Man Battle Network 6 Cybeast Gregar - GBA". Game Rankings. http://www.gamerankings.com/htmlpages2/929993.asp?q=gregar. Retrieved 2008-07-09. 

^ "Mega Man Battle Network 6 Cybeast Falzar - GBA". Game Rankings. http://www.gamerankings.com/htmlpages2/929992.asp?q=falzar. Retrieved 2008-07-09. 

^ a b c d e "Mega Man Battle Network 6 Game Manual". Megaman Retrofaction. http://megaman.retrofaction.com/mmbn/resources/mmbn6fmanual.txt. Retrieved 2008-07-12. 

^ Director of the Seaside Aquarium:Thank you very much for the other day. I didn't get the chance to thank you properly. So to say thanks, I wanted to send you something special! I call it the "TagChip system"! It is what it sounds like...it lets you tag up to 2 chips! For instance, you can tag Sword with AreaGrab. Then, when Sword appears on the Custom Screen during battle, so will AreaGrab! This lets you make combos even easier!.........However, the chips you can tag must add up to less than 60 MB. Remember this limit! (Mega Man Battle Network 6) Capcom Japan, 2006

^ Gantayat, Anoop. "Mega Man Battle Network 6 News". http://gameboy.ign.com/articles/641/641194p1.html. Retrieved 2008-07-04. 

^ "Mega Man Battle Network 6 Game Info". GameFAQs. http://www.gamefaqs.com/portable/gbadvance/data/929992.html. Retrieved 2008-07-04. 

^ Wilcox, John. "Mega Man Battle Network 6 News". TVG. http://www.totalvideogames.com/news/Q2_Release_For_Mega_Man_Battle_Network_6_In_North_America_9392_5540_0.htm. Retrieved 2008-07-08. 

^ Soral. "Mega Man Battle Network 6: Cybeast Falzar Review". 1UP. http://www.1up.com/do/reviewPage?gId=3148372&sec=REVIEWS&r=7278325. Retrieved 2008-07-02. 

^ a b Provo, Frank. "Mega Man Battle Network 6 Cybeast Falzar for Game Boy Advance Review". GameSpot. http://www.gamespot.com/gba/rpg/megamanbattlenetwork6faltzerversion/review.html?om_act=convert&om_clk=tabs&tag=tabs;reviews. Retrieved 2008-07-02. 

^ Theobald, Phil. "GameSpy: Mega Man Battle Network 6: Cybeast Falzar Review". GameSpy. http://gba.gamespy.com/gameboy-advance/mega-man-battle-network-6-v1/712909p1.html. Retrieved 2008-07-02. 

^ a b Knutson, Michael. "Mega Man Battle Network 6 Cybeast Falzar Review - Game Boy Advance". GameZone. http://gameboy.gamezone.com/gzreviews/r28947.htm. Retrieved 2008-07-02. 

v  d  e

Mega Man Battle Network series

Franchise

Mega Man Battle Network  2  3  4  5  6  Operate Shooting Star  Characters

Spin-offs

Battle Chip Challenge  Network Transmission  WS  4.5 Real Operation  Battle Chip Stadium  Phantom of Network  Legend of Network

Anime

MegaMan NT Warrior  Episodes (EXE  Axess  Stream  Movie  Beast and Beast+)

Categories: 2005 video games | Game Boy Advance games | Game Boy Advance-only games | Mega Man Battle Network gamesHidden categories: Articles needing additional references from July 2008 | All articles needing additional references